class PluginManager¶
Overview¶
#include <plugin_manager.h> class PluginManager { public: // methods bool loadPlugin(const std::string& pluginLibFile); void addPluginPath(const std::string& pluginPath); }; // direct descendants class EnginePluginManager; class FunctionalNodeFactoryManager; class ProtoOpsManager;
Detailed Documentation¶
Methods¶
bool loadPlugin(const std::string& pluginLibFile)
Load a Plugin from a given library.
Parameters:
pluginLibFile |
Plugin library file (.so) |
Returns:
Returns true if the plugin was loaded successfully, false otherwise
void addPluginPath(const std::string& pluginPath)
Adds search path under which to look for plugins.
Parameters:
pluginPath |
Path to plugins |