hbp_nrp_cle.robotsim.RobotManager module¶
This module manages robot resources in CLE for a running simulation. Addition, deletion, update, and en/disabling of robots should be handled in this module.
CLE Assembly (cleserver) creates an object of this class, and passes around.
-
class
Robot
(rid, sdf_abs_path, display_name, pose, is_custom=False, roslaunch_abs_path=None, model=None)[source]¶ Bases:
object
Robot model structure to be used in the CLE
-
class
RobotManager
[source]¶ Bases:
object
Manages robot resources in the CLE
-
delete_robot_from_scene
(robot_id)[source]¶ Deletes a robot from the 3D scene
- Parameters
robot_id – Id of the robot to be deleted. Ignores the call if id is missing
-
get_robot
(robot_id)[source]¶ Get Robot instance of the robot of the given id
- Parameters
robot_id – id of the robot
- Returns
A cle.robotsim.Robot object
-
get_robot_dict
()[source]¶ Gets a reference to the robot dictionary with robot id as key and Robot object as value
- Returns
robot list
-
get_robot_dict_clone
()[source]¶ - Returns
A copy of the robot dictionary with robot id as key and Robot object as value
-
init_scene_handler
()[source]¶ Returns a reference to the active scene handler for the physics simulator. Can only be called after gazebo is started.
- Returns
a reference to the active scene handler for the physics simulator
-
initialize
(robot)[source]¶ Initialize a robot into the scene
- Parameters
robot – robot to be initialize
-
remove_robot
(robot_id)[source]¶ Remove robot of the given Id
- Parameters
robot_id – id of the robot to be removed
-
property
retina_config
¶ Gets retina config
-