Source code for hbp_nrp_cle.robotsim.RobotManager

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# This file is part of the Neurorobotics Platform software
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"""
This module manages robot resources in CLE for a running simulation. Addition, deletion, update,
and en/disabling of robots should be handled in this module.

CLE Assembly (cleserver) creates an object of this class, and passes around.
"""


from builtins import object
from future.utils import itervalues

import copy
import logging

from .GazeboHelper import GazeboHelper
from hbp_nrp_cleserver.server.ROSLaunch import ROSLaunch

logger = logging.getLogger(__name__)

__author__ = 'Hossain Mahmud'


[docs]class Robot(object): """ Robot model structure to be used in the CLE """ def __init__(self, rid, sdf_abs_path, display_name, pose, is_custom=False, roslaunch_abs_path=None, model=None): self.id = rid self.model = model self.SDFFileAbsPath = sdf_abs_path self.displayName = display_name self.pose = pose # quaternion pose: geometry_msgs.msg.Pose self.isCustom = is_custom self.rosLaunchAbsPath = roslaunch_abs_path self.rosLaunch = None
[docs]class RobotManager(object): """ Manages robot resources in the CLE """ def __init__(self): """ Create a robot manager """ self.robots = {} self.__sceneHandler = None self.__retina_config = None
[docs] def set_robot_dict(self, new_dict): """ Set the robot dictionary :return: robot list """ self.robots = new_dict
[docs] def get_robot_dict(self): """ Gets a reference to the robot dictionary with robot id as key and Robot object as value :return: robot list """ return self.robots
[docs] def get_robot_dict_clone(self): """ :return: A copy of the robot dictionary with robot id as key and Robot object as value """ return copy.deepcopy(self.robots)
[docs] def get_robot(self, robot_id): """ Get Robot instance of the robot of the given id :param robot_id: id of the robot :return: A cle.robotsim.Robot object """ return self.robots[robot_id]
[docs] def add_robot(self, robot): """ Add a robot object :param robot: A cle.robotsim.Robot object """ if robot.id in self.robots: raise Exception("Robot name already exists.") self.robots[robot.id] = robot self.initialize(robot)
[docs] def initialize(self, robot): """ Initialize a robot into the scene :param robot: robot to be initialize """ if robot.rosLaunchAbsPath: robot.ROSLaunch = ROSLaunch(robot.rosLaunchAbsPath) try: logger.info("Adding robot %s from %s: ", robot.id, robot.SDFFileAbsPath) self.scene_handler().load_gazebo_model_file( str(robot.id), robot.SDFFileAbsPath, robot.pose, self.retina_config) except Exception as e: del self.robots[robot.id] raise Exception("Error loading {robot} into the scene. {err}" .format(robot=robot.id, err=str(e)))
[docs] def remove_robot(self, robot_id): """ Remove robot of the given Id :param robot_id: id of the robot to be removed """ del self.robots[robot_id]
[docs] def remove_all_robots(self): """ Remove all robots from the manager """ # pylint: disable=unused-variable for k in list(self.robots.keys()): del self.robots[k]
[docs] def init_scene_handler(self): """ Returns a reference to the active scene handler for the physics simulator. Can only be called after gazebo is started. :return: a reference to the active scene handler for the physics simulator """ # TODO: GazeboHelper blocks thread if gazebo hasn't been initialized # FIXME: Implemnet busy-wait-timeout in GazeboHelper if not self.__sceneHandler: self.__sceneHandler = GazeboHelper() return self.__sceneHandler
[docs] def scene_handler(self): """ Helper function to ensure scene handler is not being accessed before initializing gazebo :return: A scene handler object capable of manipulating the 3D scene, e.g., gazebo scene :raises Exception: is raised if accessed before initializing the physics engine """ if not self.__sceneHandler: raise Exception("Trying to access scene handler without initializing physics engine") return self.__sceneHandler
@property def retina_config(self): """ Gets retina config """ return self.__retina_config @retina_config.setter def retina_config(self, config): """ Sets retina config :param config: retina config to use """ self.__retina_config = config
[docs] def delete_robot_from_scene(self, robot_id): """ Deletes a robot from the 3D scene :param robot_id: Id of the robot to be deleted. Ignores the call if id is missing """ robot = self.robots.get(robot_id, None) if robot: logger.info("Model delete temporarily disabled due to a known Gazebo issue.") # NRRPLT-7855 # self.scene_handler().delete_model_proxy(str(robot.id)) else: logger.info("Cannot delete from RobotManager: id %s does not exist", robot_id)
[docs] def shutdown(self): """ Cleans up any process or resource used by the manager """ for robot in itervalues(self.robots): if robot.rosLaunch: robot.rosLaunch.shutdown()